I’m gonna sorta keep an update here today while I attempt to update my game as quickly as possible.
I have a demo ready and waiting to go for updating.
http://www.youtube.com/watch?v=8q5l_DzVWak
Note this is pre graphics 2, IE what I’m starting with).
Not sure why, just think it might be interesting to see the pitfalls that I encounter and to see how quickly I can do it.
I should elaborate on what I need to achieve first:
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Make sure it actually works! No idea what may have broken. Luckily this isn’t a complete project, just the core game engine test, so hopefully very few non-game related bugs will appear.
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Ideally it will look the same (ok, better) as it does now, but using quads instead of my current method of splitting each track section into a ton of slivers that I set the width on.
That’s it really!
So, from here on in, will be actual updates as I get to grips with it.