our it guys are gathering the logs to see if it is isolated item. but you may want to check to see if you have duplicate file names — android is nasty about that
c. [import]uid: 24 topic_id: 3617 reply_id: 14313[/import]
our it guys are gathering the logs to see if it is isolated item. but you may want to check to see if you have duplicate file names — android is nasty about that
c. [import]uid: 24 topic_id: 3617 reply_id: 14313[/import]
Hi Carlos,
I reviewed my files and found some file names duplication:
I renamed it to:
I’m still getting the same error. If I’m not wrong, only .lua files are sent to the server for compilation and then the .apk is packed locally with the resource files. If so, duplicate file names should not be a server compilation problem.
Kind regards,
Christophe [import]uid: 11456 topic_id: 3617 reply_id: 14351[/import]
After some trial and error I found what was causing my compilation error. Apparently my file named ‘catch.mp3’ was the origin of all my problems, I renamed to ‘catch2.mp3’ and everything worked fine.
Now the funny stuff. 
It seems that if you include a file named ‘catch.mp3’ in your project this error will always occur, I tried to create an empty file in the sample projects and if I compile them for Android I get the same error.
What might be the origin of this?
Kind regards,
Christophe [import]uid: 11456 topic_id: 3617 reply_id: 14416[/import]
Bump!
I had this same issue; it seems to have been caused by using a file called “break.ogg”, or “break.mp3” - tried both. Renaming it to “break1.mp3” did the trick.
Thought I’d post in case that helped anyone, as cristophe’s post helped me
[import]uid: 10144 topic_id: 3617 reply_id: 19584[/import]
And then there was silence…
Did the problems with the servers get fixed, what was the cause of these problems?
I´m experiencing the same thing, only it happens 10 out of 10 times with me, I´ve had Corona for a little week now and haven´t been able to build a single test app due to server errors. Tried posting about it, little help in that, tried e-mailing about it, little help in that. [import]uid: 43140 topic_id: 3617 reply_id: 27508[/import]
Do you have any files that are named things that could possibly be contributing, like “break”?
It seems when this happens once or twice it can be that the server really is busy or the like, however when it happened to me consistently it was due to a badly named audio file. [import]uid: 10144 topic_id: 3617 reply_id: 27513[/import]
I know it’s not just you, I’m just wondering why it isn’t everyone - when I previously had the issue it was down to my file name.
I’ve built 6 or so times in the past 3 days with no issues, so while it might not just be you I don’t how widespread it is.
Good luck with it - Ansca is good with helping their users so I’m sure it’s only a matter of time before it’s resolved for you
[import]uid: 10144 topic_id: 3617 reply_id: 27524[/import]
so far, I’ve only tried building any of the examples that came with the Corona install. This was on the mac. To test if the problems could somehow be related to my connection, I just downloaded Corona for Win, but this one wouldn’t even let me run the simulator, as it had to connect to their server first to deauthorize, couldn’t be done. I went online and quickly found others with the same problem so it’s not just me. [import]uid: 43140 topic_id: 3617 reply_id: 27515[/import]
I know this is an old thread but just wanna post that i am hung up on the server currently now. Been building it for the 8th time for the IOS and still not working. It just hangs on connecting to server. Hope it isn’t just only me and was wondering if the server is down at the moment. Really need to build the game to test In-App purchases so will the Ansca staff please look into it? [import]uid: 39846 topic_id: 3617 reply_id: 67909[/import]
I’ve just tested and it’s connecting fine here… [import]uid: 70847 topic_id: 3617 reply_id: 67914[/import]
Steven, any luck?
How are you connecting to the internet? [import]uid: 52491 topic_id: 3617 reply_id: 67921[/import]
Hi sorry for the late reply. I tried testing it recently and it’s still the same. There was a sound that was made when i start to build it for IOS. The sound is similar to the vibrate sound that the simulator makes to simulate iphone vibration. Not sure this is useful info.
I use Wifi to connect to the internet. I was previously offline due to some problems with the Wifi. When i got it to turn back on, that was when my problem came about. It just seems to connect to the server for a long time. I build a lot so it seems like the connection just hung there.
Actually this had happened to me before about once every month. It sometimes just can’t connect to the server. I will try it again tomorrow. Hopefully it works. [import]uid: 39846 topic_id: 3617 reply_id: 67958[/import]
I finally got it to work. I am not sure why but somehow it is related to my library files in ~/library/Preferences folder. Here are the steps i took:
Deauthorize my computer: Corona Simulator>Preferences>Deauthorize and Quit
Remove two files in ~/library/Preferences/ folder:
— com.anscamobile.ratatouille.plist
— com.anscamobile.Corona_Simulator.plist
Start Corona SDK and reauthorize
After that everything worked again. [import]uid: 39846 topic_id: 3617 reply_id: 68047[/import]
Hi Steven,
Sorry, we have a bit of a time difference.
I’ve made a note of your problem and solution to hopefully assist others in the future.
Glad you are now able to build 
Peach [import]uid: 52491 topic_id: 3617 reply_id: 68070[/import]
Thanks for the assist, Ingemar and Peach. Hope what i encountered helps others as well in the process.
[import]uid: 39846 topic_id: 3617 reply_id: 68138[/import]
I’m sure it will - thanks for the thorough follow up. (It always helps to get details rather than just “never mind, fixed it!”
[import]uid: 52491 topic_id: 3617 reply_id: 68144[/import]