Urgent error related to google/adMob

@undercode, no its all test versions that are not in the playstore yet.

Edit: To be more specific. I removed the GPGS plugin and build for device, installed it via adb onto my android and played a little bit, testing all functionalities related to admob and GPGS what worked all fine. Then I put the game then to the background and looked around in the playstore, when suddenly appeared the message that my game was closed.

Ok i will test today on a new phone (never had my game installed) and let you know what happens.

I am not 100% sure jet, but it seems like the impressions of the interstitials are no more counted since I removed the GPGS plugin, aka since this problem with admob started. As I do not have many players I know that most of the requests for an interstitial were done by me and all of them showed normally on the device. But on the admob page it is written that I have 10 requests and 0 impressions. I set testMode = false.

I think a fix would be a better solution than leaving another plugin out…

Cheers,

Felix

+1

I know there might be problems with iOS8 compatibility, but please we need a solution for this. As far as i know, this is a major bug, the two most important services from Google for us (Leaderboards/Achievements and ads) are not working together. This also happens 100% of the times, and it’s probably affecting a lot of users, and a lot of potential users who update their applications in the future. 

3 days passed already, it’d be nice to at least have an aproximated date for this solution.

I just tried again using my app with the GPGS plugin and it still crashes when the admob plugin is called (admob.load) …

Also all the loaded and definetely showed ads are not counted as impressions on the admob page.

Any information if this will be adressed in the near future?

good news,

for me everything is working again.

I mean, the ads load and show with the GPGS plugin…

Now I only hope for the request/impressions stats to return to normal, but I am positive about it :slight_smile:

Nice weekend for everybody!

Yeah, I noticed this too but I didn’t update Corona, was it an online problem? Weird. Anyway, thank you Corona devs, now we can publish our games without problem.

Yeah, I think was a problem with the admob plugin. (Because other people had similar problems without using the GSGP plugin.

Anyway, thanks devs :slight_smile:

I know we updated the AdMob plugin (or are in the process of it) on iOS for iOS 8 issues, but I’ve not heard of any changes in the Android copy of the plugin.

Rob

What’s the status on this? I’m still having issues with recently built versions of my app. I tried taking out the GPGS plugin, which does work but now I lose that integration (contrary to what some folks are saying that it’s still working). It seems I can either have Ads or GPGS, but not both.

I believe they should be working together now.

Rob

Actually there seems to be a filed bug report on this, and it’s still open.  Still try it and see if it behaves properly.

Rob

Confirmed that a build I did just a few hours ago is still experiencing the issue. Not sure if it makes a difference, but I am testing with a Nexus 5. As with the others, my plugins look like as follows:

plugins = { ["CoronaProvider.ads.admob"] = { publisherId = "com.coronalabs", }, ["CoronaProvider.gameNetwork.google"] = { publisherId = "com.coronalabs", }, }, 

You are using AdMob V1 which doesn’t work any more.  Please switch to AdMob V2. 

http://docs.coronalabs.com/plugin/ads-admob-v2/index.html

Rob

That was it, thank you!

After some tests, i’ve came to the answer that its not truly an admob error. Why i say this? I tested re.-building the game i say that works fine, and the ads were showing. So i removed gamenetwork plugin and it the ads showed just fine.

I dont know what is going on… my game logins just fine, but when game tries to show an add it crashes because of GPGS plugin? 

Im talking about this one:

 ["CoronaProvider.gameNetwork.google"] = { publisherId = "com.coronalabs", },

I seriously don’t know what to do anymore… i don’t know how the gamenetwork’s plugin can affect admob, because when i remove it, ads work fine. 

I also tried with last public version and it’s not working if that helps…

Can you produce a simple example that demonstrates this issue and file a bug report please?  I’m asking Engineering, but they need the example project.  Make sure to include your build.settings and config.lua.  It should be a .zip file and not some other compression method.  Use the Report a bug link at the top of the page.

Thanks

Rob

FYI…I am also seeing the same problem. Here is my crash report:

W/dalvikvm( 2606): threadid=1: thread exiting with uncaught exception (group=0x41878da0) E/AndroidRuntime( 2606): FATAL EXCEPTION: main E/AndroidRuntime( 2606): Process: com.xxxxxxxxx.xxxxx, PID: 2606 E/AndroidRuntime( 2606): java.lang.NoSuchMethodError: com.google.android.gms.internal.ah.\<init\> E/AndroidRuntime( 2606): at com.google.android.gms.ads.InterstitialAd.\<init\>(Unknown Source) E/AndroidRuntime( 2606): at CoronaProvider.ads.admob.AdMobAd$3.run(AdMobAd.java:199) E/AndroidRuntime( 2606): at android.os.Handler.handleCallback(Handler.java:733) E/AndroidRuntime( 2606): at android.os.Handler.dispatchMessage(Handler.java:95) E/AndroidRuntime( 2606): at android.os.Looper.loop(Looper.java:146) E/AndroidRuntime( 2606): at android.app.ActivityThread.main(ActivityThread.java:5487) E/AndroidRuntime( 2606): at java.lang.reflect.Method.invokeNative(NativeMethod) E/AndroidRuntime( 2606): at java.lang.reflect.Method.invoke(Method.java:515) E/AndroidRuntime( 2606): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1283) E/AndroidRuntime( 2606): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1099) E/AndroidRuntime( 2606): at dalvik.system.NativeStart.main(Native Method)

I’m experiencing a similar issue as the original poster where my app has been working fine up till 2 days ago when I downloaded the latest corona build and it starts crashing while trying to display ads. 

Here is my plugin in build.settings file.

plugins = { --key is the name passed to the Lua "require()" --game center ["CoronaProvider.gameNetwork.google"] = { --required! publisherId = "com.coronalabs", }, --admob ["plugin.google.play.services"] = { -- required publisherId = "com.coronalabs", }, },

I should also add that just as the original poster (username undecode), when I remove the game center plugin from build.settings, the app works fine, and the ads display fine. But when I add the game center plugin back, it begins to crash again.