Rob, its just gameNetwork + admob plugin and whenever the ad is called, the game crashes. I’ll upload an example but its basically that.
Edit: just sent the bug report with basic code explaining the problem.
Rob, its just gameNetwork + admob plugin and whenever the ad is called, the game crashes. I’ll upload an example but its basically that.
Edit: just sent the bug report with basic code explaining the problem.
I have a similar/same problem.
My game also crashes in nearly the same state as it did not crash wo days ago.
For me the following line crashes the game:
ads.load(“interstitial”)
I wrote about it here:
Hope this finds a solution soon…
Cheers,
Felix
Edit:
I get a Flurry log “uncaught” about this crashes. Dont know if this information helps anybody…
Edit2:
This is my log:
E/AndroidRuntime( 8213): FATAL EXCEPTION: main E/AndroidRuntime( 8213): java.lang.NoSuchMethodError: com.google.android.gms.internal.ah.\<init\> E/AndroidRuntime( 8213): at com.google.android.gms.ads.InterstitialAd.\<init\>(Unknown Source) E/AndroidRuntime( 8213): at CoronaProvider.ads.admob.AdMobAd$3.run(AdMobAd.java:199) E/AndroidRuntime( 8213): at android.os.Handler.handleCallback(Handler.java:725) E/AndroidRuntime( 8213): at android.os.Handler.dispatchMessage(Handler.java:92) E/AndroidRuntime( 8213): at android.os.Looper.loop(Looper.java:137) E/AndroidRuntime( 8213): at android.app.ActivityThread.main(ActivityThread.java:5306) E/AndroidRuntime( 8213): at java.lang.reflect.Method.invokeNative(NativeMethod) E/AndroidRuntime( 8213): at java.lang.reflect.Method.invoke(Method.java:511) E/AndroidRuntime( 8213): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1102) E/AndroidRuntime( 8213): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:869) E/AndroidRuntime( 8213): at dalvik.system.NativeStart.main(Native Method)
I also can confirm, that removing the gameCenter plugin solves the problem with admob…
There are several threads around this and almost everyone is saying that removing the GPGS plugin seems to solve it. The one thing I don’t have an answer on however is does GPGS work through the AdMob plugin. Is GPGS still working if you take out the plugin?
Rob
Rob, i don’t know how to test if GPGS works if you remove the plugin, im not an expert on the matter but i think that only new players would know if that works or not. I said this because when i first installed the game, it asked me if i wanted to connect my app to google play. Now when i uninstall and then reinstall it, it just says “welcome X to google play”.
The only way i see is creating a new GPGS ID and a new AdMob ID, make a dummy app, build it with those ID configurated and test it on the phone, but since a random app asks for admob’s ad maybe google can see it as illegal traffic?
If your app is using Google Play Game Services, surely you have a way to test that it’s working. Do you have a leaderboards or achievement’s button?
Rob
I tested my leaderboard functions without the gpgs plugin and it seems to work just fine.
(Logging in, showing the leaderboards and submitting a score.)
Strange…
I tried removing the Google Play Game Services plugin and tested my app and it is working perfectly. Ads are displaying fine. I’m also able to login and submit scores to the leaderboard.
Actually it’s not all that strange. GPGS is part of the Google Play app, so the Google Play uber drivers should be able to support it. It would make sense for Google to go that route.
Rob
Hey Rob, are they going to solve this tho? because i’m not 100% sure of releasing a new version without GPGS plugin
It’s the weekend here in the US. I don’t expect to hear anything about this until Monday or Tuesday at the earliest. We are slammed with iOS 8 issues. I’ve emailed the engineering team on this, so now we have to wait and see.
However if you leave the GPGS plugin out and it works and is behaving as you expect, you should be good to go. Test it and see.
Rob
I’m also having this problem
My advice for those who can’t wait for Engineering to respond is to simply try it without the Google Play Game Services plugin and only have the Google Play plugin. If it works, then great. If not we have to wait on Engineering to solve it and right now iOS 8 is the priority.
Rob
I am not sure if it is related but yesterday my game was in the background when I was in the playstore and suddenly a message appeared that my game was closed by the os. Never happened before but I could not recreate this behaviour until now again, though.
Felix, did you upload a new version of your game without the GPGS plugin?
@undercode, no its all test versions that are not in the playstore yet.
Edit: To be more specific. I removed the GPGS plugin and build for device, installed it via adb onto my android and played a little bit, testing all functionalities related to admob and GPGS what worked all fine. Then I put the game then to the background and looked around in the playstore, when suddenly appeared the message that my game was closed.
Ok i will test today on a new phone (never had my game installed) and let you know what happens.
I am not 100% sure jet, but it seems like the impressions of the interstitials are no more counted since I removed the GPGS plugin, aka since this problem with admob started. As I do not have many players I know that most of the requests for an interstitial were done by me and all of them showed normally on the device. But on the admob page it is written that I have 10 requests and 0 impressions. I set testMode = false.
I think a fix would be a better solution than leaving another plugin out…
Cheers,
Felix
+1
I know there might be problems with iOS8 compatibility, but please we need a solution for this. As far as i know, this is a major bug, the two most important services from Google for us (Leaderboards/Achievements and ads) are not working together. This also happens 100% of the times, and it’s probably affecting a lot of users, and a lot of potential users who update their applications in the future.
3 days passed already, it’d be nice to at least have an aproximated date for this solution.
I just tried again using my app with the GPGS plugin and it still crashes when the admob plugin is called (admob.load) …
Also all the loaded and definetely showed ads are not counted as impressions on the admob page.
Any information if this will be adressed in the near future?
good news,
for me everything is working again.
I mean, the ads load and show with the GPGS plugin…
Now I only hope for the request/impressions stats to return to normal, but I am positive about it
Nice weekend for everybody!