My game relies heavily on transitions.
I’m currently using the Game Edition of Corona.
Due to the amount of objects transitioning on the screen, I’m not able to “remember” where transitions left off and start them back up.
For example, I have a table of enemies that are on the screen. They all use different transition properties, such as longer delays or faster movements.
My request is a pause function. If it’s not feasible for pausing the entire game on its own, at least a pause function for transitions.
In my opinion this is a necessary feature that almost breaks the game-creation potential of Corona without it.
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