Use 1 timer to call multiple functions

Is it possible to use 1 timer to call multiple functions?

Ideally, I wouldn’t want multiple timers as the game only has 1 timer which is counting down, but I’d like multiple things to happen when all objects are on the screen. I’d like to add aswell that each function happens a certain number of times.
If anyone could help me with this I’d be really grateful.
Thanks! [import]uid: 40538 topic_id: 7605 reply_id: 307605[/import]

Create a function (listener) that is called from the single timer (line 7). Within the called function call the other functions. You could even parse event details (function1(event.count)) to the called functions from the originally called function.

[lua]local function listener(event)
function1(event.count)
function2()
function3()
end

timer.performWithDelay(1000, listener, 5 ) [/lua] [import]uid: 22878 topic_id: 7605 reply_id: 26981[/import]

I’m new to Corona, so is there any chance you could explain how I can/would adapt it?
Thanks [import]uid: 40538 topic_id: 7605 reply_id: 27283[/import]