USE THIS THREAD: Is the Build Server Down?

So you moved 30TB in 24 hours (350MB/s) from a bandwidth throttled host? If you had 350MB/s bandwidth available you must really be using a lot of bandwidth for your games

I’ve avoided responding to this thread so far, mainly because my business just doesn’t depend on Corona enough for me to be particularly bothered by the outage. We have one client app that’s still a WIP and the outage has prevented further development, but if I’m totally honest this project is somewhat on the back shelf anyway because other clients are pushing for their own work to be completed and those projects are using up all resources right now. The downtime just hasn’t really affected us, although I’ll admit to being slightly worried about the possibility of Coronalabs just calling it a day and leaving us with a half built project and dead build servers. If that happened, we’d be pretty screwed and our client would be angry. I can totally understand the frustration other developers are having.

I want to jump in now though because it seems some of you are turning on each other, and that’s rather sad.

I found Corona a couple of years ago and returned to game development using it after about a 15 year absence. I chose Corona for two reasons:

  • firstly it’s old school and so am I. I don’t like WYSIWYG or visual programming. Unity isn’t for me, and neither is OOP. Lua reminds me of the early days learning languages like QBasic but with an undeniably powerful simulator and the ability to compile for Android and iOS. I don’t need anything fancier than that - from a technical perspective it just nails all of my criteria, and although I’m pushing to move my business more towards game, in reality I’m still just a hobbyist game developer and nobody else here has much involvement in the work I’ve been doing with Corona.

  • secondly it comes with a fantastic community. I’ve received tonnes of help here myself, I’ve received amazing encouragement and feedback regarding the developments I’ve posted about, and I’ve gotten to know a few of you more via various PM and email conversations. Corona isn’t just an SDK, it’s a small community of people who mostly seem to have chosen it for similar reasons to me - people who are just a little old school. People who genuinely want to help others to find success and to learn to love the way this SDK differs to competitor tools. We’re all quite passionate, which I suppose is the fuel for some of these messages.

@SGS announced he was calling it a day and migrating to Unity. Understandably some people have taken this to heart a little. He’s been a part of this community for a long time - much longer than myself - and seeing anybody leave any community is never nice. Anybody who knows him though will know that his games are genuinely big. He’s not a hobbyist, he’s running a business that depends on a solid toolset. Deciding when it’s time to move on from one tool to another and following your brain over your heart is just good business, and frankly has nothing to do with any of us. Being a good programmer isn’t about being the God of one language, it’s about being able to adapt and move on with the times, taking the difficult path to keep up with your audience and to keep on innovating. @SGS is just doing that.

I think the real issue we all have is that nobody really knows much about Coronalabs as a business. We want to use the SDK and remain a part of the community, but it’s frankly difficult to warrant doing so when Coronalabs remain so secretive about their internal structure. @Rob you’re brilliant, we all know it, but unfortunately you’re the only real face of the business these days. We can only speculate as to how many people sit at the other side of this product and how much revenue it generates, and whether it’s true or not, there really does appear to be an understaffing issue. I think we’d all just be more comfortable and more understanding if Coronalabs offered more openness here. We don’t really know what the issue with the build servers was, why it’s taken this long to resolve, how many people are involved, what the funds are like, or what your own thoughts are in terms of the future of this product. Please do share. It’s 2020, most of us respect honesty and want to support small companies.

But for God sake, above all else everybody needs to quit squabbling. If the community falls apart then Corona’s biggest asset is gone.

I fully gree with Richard.

Before coming to Corona I used “Construct 2” from Scirra, which I paid for a one off fee. After relasing 2 apps with that, Scirra stopped supporting it and moved on to do “Construct 3” which is a yearly subscription product. I wasn’t interested, since I am a hobbiest and I don’t make much out of my apps.

The reason I moved to Corona was because I used Appodeal for ads in my apps, so when they bought Corona, I thought it was in their best interest to support it and keep it going. When they released it to open source I was worried. Having released two apps in Corona and currently working on the 3rd I am worried that the same story will repeat again and my hard work will go to waste.

I think if Corona is facing financial difficulties they should share it with the community before it gets too big. Some developers who have a big investment in Corona and who are actually making money may be happy to support it to keep their businees going. Also hobbiests like myself may be able to contribute a small amout if needed.

Did that solve everything? I am still unable to build right now? (Stuck in “Building iOS / Android app for … with 2020.3567 / 2020.3556”)

Down again today

still down?  I also can’t build

Even authentication on the forum is very difficult.

These are recurring messages since this morning:

Capture-d-e-cran-2020-02-03-a-21-38-08.p

Capture-d-e-cran-2020-02-03-a-12-35-13.p

still down?  corona freezes every time i attempt a build?

Can you access the status page?

(https://status.coronalabs.com)

I can but only by ignoring the certificate warning: DLG_FLAGS_SEC_CERT_CN_INVALID.

Thank you. Same for me, and this warning is new… New little problem, new little worry…

SO yesterday, it was out for 9 hours. I just had to throw in the towel and do some gaming while I wait. 

I managed one build at the end of the night.

Im just wondering if its possible, because this is such a huge issue that’s been going on for too long if Native/Enterprise Corona builder could be bypassed whenever the server returns an error.

I don’t use plugins except the splash screen but I changed one line of code yesterday morning and because it couldn’t connect to check some authorisation , it failed in Xcode. 

This is an uneccesary problem. If there’s a server error, use then cached authorisation surely.

Now I’m afraid to turn my internet on in case it checks, fails and returns unauthorised.

I couldn’t log in, or read forums either. What if something to do with that is affecting developer building? Why not separate them? But please do some offline building option, even for testing purposes for this kind of occasion. 

Corona uses a “Single Sign On (SSO)” system. This way you don’t need a different account for the forums than you do to log in to Corona. These are all tied to developer.coronalabs.com, which is the server that’s having problems. It is impractical to try and separate them.

Rob

Apparently the fix we thought we made last week, really wasn’t a fix. We are still working on trying to solve the server outages. It’s our highest priority at this time.

I’ll post more when I know more.

You will find your best success between the hours of 3-4pm GMT and 6am GMT. Unfortunately the beginning window has more variability than the closing window.

Rob

I am trying to notarize my mac game and I’m getting this now…  Never had these errors before.  Is it related to build server issues?  I notice its referencing all corona internal file stuff.  I’m using a valid dev profile

5HAc3ks.png

I tried after 3PM GMT . Nothing was working until after 9pm GMT

Okay so will be tricky to split servers but can you at least give an emergency update or something that if theres no server response, to just allow authentication or at least use the cached version if there is one? Isn’t that refreshed after 7 days? 

If its refreshing and fails, I cant build.

The server’s today work’s 100%, but what with API? I’m trying to open https://docs.coronalabs.com/ but it downloads smth on my PC. Chrome 79.

still cant notarize?  is this related?  i havent changed anything on my side.  always used to work

I’m checking on the notarization issue. 

As for the docs, they seem to be working now, please try again and try clearing your browser cache.

Rob

How about the latest daily builds?

2020.3569 gives error code 256 and 2020.3570 has authorisation problems.

New appodeal beta version is available and we can’t use it.