USE THIS THREAD: Is the Build Server Down?

And there doesn’t seem to be anyone to say what’s happened to the servers in the last few weeks either

:wink:

As a game AND web developer, someone with a looooooot of seo experience, the reason why corona is so low in the search ratings is because the site isnt updated. Google looks for updates to determine if a website is active and it will promote active websites. No updates, like blog posts, no visibility from Google because it thinks the site isnt active.

On another thing, I came to Corona from Unity 3D. Unity is very bloated and not at all intended for 2D. It can do 2D but it is a lot more difficult as it simply is not intended for it. For 2D Corona is sooooooooo much better, even if it still does not have mouse lock to window bounds. One thing that I personally hated about Unity 3D is how it comes up with all sorts of cool new features to lure in new users, but these features are half baked and existing features can be soooo buggy.

For pure 2D games, I would never again go for Unity 3D over Corona. I hope everything goes well so that I dont have to

And about that public build… I downloaded it and fought with it. You guys need to update it. Only reason I can see for not updating it IF Corona Labs has misplaced their login information and cant login to their website to update it. If they have the login info then there is no reason why not to update it

The servers have been up all day today, and all but 3.5 hours yesterday. We made a configuration change, that should have had no effect, but voila! it did. I’m not saying we are out of the woods yet but it’s looking pretty good.

Thank you for your patience in this matter.

Rob

You couldn’t have done that 3 weeks ago and saved everyone lots of “panic”?

Same thing I think of when I finally track down a particularly nasty bug. “Why didn’t I think of this three weeks ago?” </sarcasm>

I understand that a lot of people tie revenue to CoronaSDK (and I don’t), but maybe dialing down the cattiness would help encourage Rob et al to continue development efforts instead of just walking away from the hassle altogether.

Thanks for your work, Rob. I hope the fix sticks, too.

Really?  That’s very unfair to Rob and the whole team.  Of course they would have fixed it if they knew where the problem is.  You need to chill a bit and realize they aren’t trying to break things on purpose.

That being said, I do hope we hear a bit more about a permanent fix.  A minor change that miraculously fixed the builds is great, but it’s not exactly confidence inspiring to those of us whole have businesses built on the platform.  Sadly it’s why most of this thread and the Slack channel are focused on which platforms to move to.  Hopefully this fix sticks and we hear a bit more about the future of Corona and what’s on the horizon for 2020. 

Thanks again Rob for the updates!

I’ve worked in companies where minutes of downtime cost hundreds of thousands of $.  One hour of downtime would be heads rolling let alone 3 weeks!

As @nick said there is a real difference between hobbyist and business!

It’s fine to be upset about the outage, I am too.  But you’re not being constructive at all.  Saying “why didn’t you fix this 3 weeks ago” makes no sense when they didn’t know what the issue was 3 weeks ago.  They’ve been trying other things, and as Rob said this was something minor they didn’t think would be make a difference.  It’s called troubleshooting and you can’t expect them to know the source of an issue right away.  If I find a bug in your apps can I ask why didn’t you fix this a year ago?

There’s non SLA that Corona has given us.  Yes, a 3 week intermittent outage isn’t great.  But they also have never said they’d be up 100% of the time.

I have a large app… my old internet host decided I was using too much bandwidth so they throttled my account.

I woke up on a Saturday to over 100 angry emails and lots of crappy FB posts so I changed hosts and migrated 30 GB of data in just over 24 hrs.

If you have a compelling reason to fix a problem you just fix it.

Do you have some insight we don’t about the nature of the outage? Do tell.

Surprising to me how many people have apps in various app stores but don’t know anything about debugging or IT ops.

I couldn’t agree more with SGS, really:

  • we still don’t know what happened
  • Corona’s team may not know it either
  • 5 days between messages when you’re in an emergency situation is totally inadequate

So, yes, Rob’s probably doing his best. And it must be unpleasant for him to read some of the comments.
But he’s our only contact. And in the end, the situation is still very worrying because there is no explanation and little hope for improvement…

We could only guess. Maybe Corona owners have strict policies and only Rob could talk with us.

Rob’s posting patterns suggest to me that he has a day job and Corona pay him to jump on a few hours every evening. Let’s face it the boards aren’t busy enough for it to be a full-time role and I’d have thought if he was working for Corona all day then the website would be updated, there would be regular public builds, and he’d might be tasked with rebranding away from the name of a beer (and now a virus).

Vlad, who would appear to be the only programmer, although there might be more we don’t more about, used to post quite often but not so much now.

That’s the core problem with lack of communication.

If you don’t communicate, then people will not know what is going on.

If people don’t know what is going on, then they will begin to speculate.

If people begin to make speculations, then those speculations tend to be negative.

If people make negative speculations, then their outlook itself becomes negative.
And finally, negativity breeds more negativity, and this all keeps looping.

It is no surprise that the vast majority of marriages which end in divorce do so ultimately because of lack of communication.

Is it possible to create offline builds so server downtime does not affect us going forward.

I’m happy to pay extra for that, rather than splash screen removal.

Corona is open source but I do not have the time to work it out.

That way less stress on Corona staff, more revenue, happier devs!

Corona SDK and Corona beer isnt that bad since they are on different industries. Corona SDK and Corona renderer is more trouble as they are both tech. Corona SDK and Corona virus is just bad luck, but i doubt it really matters as developers dont mix these two up. All said - I like Nick Sherman’s folk music, more musicians should be developers.

I posted the same a few days ago. Ideally, as an open source project we would have a way to build for ourselves locally. I hope to investigate this more when I get a few minutes, as I believe it was possible a few years back with the Enterprise Edition. If anyone on the forum has a good set of instructions for building projects locally, please share.

I think you quoted wrong person :stuck_out_tongue: I read a few days ago from Rob somewhere that corona native (at least) can do local builds but there needs to be an online components to check access to plugins like ensure that if I build and tell corona to disable splash that I actually paid for the splash plugin. Without validation it becomes sort of lawless territory

All in all, I am grateful that the build server is back online and working more consistently now.