Use Windows simulator with live builds on iOS?

The machine I carry around daily is a Windows laptop.

I was hoping to develop my iOS game in Corona by testing it using the live builds feature. But I noticed that the Windows simulator does not have an iOS build option. I do have access to a Mac with XCode sometimes (through a service I can rent online) and I have used it to build IPA files with Unity before.

Is it possible for me to get a Corona client on my phone, and then use the Windows simulator to upload builds of my game as I work on it from my Windows laptop? What’s the best way to accomplish this or something close to this?

This question was answered in the Corona Developer Network Slack by Vlad, one of our engineers. For the benefit of the forums, here is the response quoted from there:

@keelo absolutely! You can use Live Builds across multiple platforms. In fact, I made short video some time ago, showing using Windows and Mac to run live build on multiple devices, including iOS and Apple TV:

https://www.youtube.com/watch?v=peyo_97BOmI

To do that, make sure to have same .CoronaLiveBuildis  synchronized. Then just Drag&Drop your project to Live Server and you are good to go. Make sure you don’t run 2 Live Servers at same time with same project - because then you wouldn’t know where it is connected.

Rob

This question was answered in the Corona Developer Network Slack by Vlad, one of our engineers. For the benefit of the forums, here is the response quoted from there:

@keelo absolutely! You can use Live Builds across multiple platforms. In fact, I made short video some time ago, showing using Windows and Mac to run live build on multiple devices, including iOS and Apple TV:

https://www.youtube.com/watch?v=peyo_97BOmI

To do that, make sure to have same .CoronaLiveBuildis  synchronized. Then just Drag&Drop your project to Live Server and you are good to go. Make sure you don’t run 2 Live Servers at same time with same project - because then you wouldn’t know where it is connected.

Rob