Using Admob in children's educational app

Yeah, that’s a good point. I *do* think it would be a great addition to the plugin, I just see why CL might rank it lower on their to-do list.

 Jat

I’d like to see this as well since I have been thinking about making some kids games…

There’s a big difference between the two. not being COPPA compliant is a show stopper for all devs working the kids games angle. many of them, by the way are using ads. having new features like editor or composer are nice to have but not a must. there are very good alternatives. I haven’t found a need to migrate to any of them or to the new transitions model etc.

on the other hand crucial plug ins like Amazon, Flurry, AdMob and few others are not being updated to new APIs which leave us crippled against competition.

Sorry to say but CL do have a problem in prioritizing and understanding their delicate position in the platforms arena.  

I’m hitting this one now. Upvoted the request.

Hi @perflubron,

I understand that this does not answer your specific AdMob-related desire, but when the AdRally plugin is made publicly available, you will easily be able to configure “ad zones” which can restrict ads based on a considerable number of parameters/categories, thus making them safe for viewing by children.

Brent

Brent: I need a (tiny?) extension to your AdMob plugin, not a plugin for another ad network. As you say yourself, it doesn’t help me.

Some background on ads in kids apps:

Going back a few years, premium (i.e. paid) kids apps were doing great on iOS. As revenue grew, larger studios entered the market and raised the quality bar. In-app purchases were frowned upon at first, but today most smaller studios have come to realize that they need to adopt the freemium model in order to make a living - they can’t rely on Apple to feature their apps. On Google Play, paid apps never really worked at all. Freemium or ads are the models of choice, with ‘quality’ studios often opting for freemium.

Now, a second shift in is coming for monetizing kids apps. Ads, once frowned upon, are being explored by smaller studios. Either in the form of cross-promotion (Tapdaq, Chartboost, BabyFirst TV), or networks designed specifically for kids ads (SuperAwesome, MoPunch).

So where does AdMob fit in? For me they represent a first step into monetization with ads on Google Play. My picture puzzle apps are used by both adults and kids, and freemium has not been successful - there is simply too much free-with-ads content out there. I don’t want to go for a kids-only network at this point, given my mixed audience.

Sure, as a parent I don’t want ads in my apps, but the market as a whole doesn’t seem to care - revenue is up over 5x since switching to ads instead of freemium. All I want now is to avoid being hit by COPPA.

I’m hitting this one now. Upvoted the request.

Hi @perflubron,

I understand that this does not answer your specific AdMob-related desire, but when the AdRally plugin is made publicly available, you will easily be able to configure “ad zones” which can restrict ads based on a considerable number of parameters/categories, thus making them safe for viewing by children.

Brent

Brent: I need a (tiny?) extension to your AdMob plugin, not a plugin for another ad network. As you say yourself, it doesn’t help me.

Some background on ads in kids apps:

Going back a few years, premium (i.e. paid) kids apps were doing great on iOS. As revenue grew, larger studios entered the market and raised the quality bar. In-app purchases were frowned upon at first, but today most smaller studios have come to realize that they need to adopt the freemium model in order to make a living - they can’t rely on Apple to feature their apps. On Google Play, paid apps never really worked at all. Freemium or ads are the models of choice, with ‘quality’ studios often opting for freemium.

Now, a second shift in is coming for monetizing kids apps. Ads, once frowned upon, are being explored by smaller studios. Either in the form of cross-promotion (Tapdaq, Chartboost, BabyFirst TV), or networks designed specifically for kids ads (SuperAwesome, MoPunch).

So where does AdMob fit in? For me they represent a first step into monetization with ads on Google Play. My picture puzzle apps are used by both adults and kids, and freemium has not been successful - there is simply too much free-with-ads content out there. I don’t want to go for a kids-only network at this point, given my mixed audience.

Sure, as a parent I don’t want ads in my apps, but the market as a whole doesn’t seem to care - revenue is up over 5x since switching to ads instead of freemium. All I want now is to avoid being hit by COPPA.

+1

+1

Bump, +3 upvotes.

Forum topic started July 2013, suggestion opened Feb 2014, and still no progress?!

Any estimated timeline on this?

AdMob’s implementation suggests it’s a single additional call to tagForChildDirectedTreatment(bool), being false by default if not specified, thus mimicking existing behavior - so all we’d need is a way to pass an optional ‘true’ somewhere to generate that extra call.

I know this doesn’t directly answer the question but last time I checked AdBuddiz extension still works for Android and you set up the configuration to be COPPA compliant. Not sure what eCPM you would get (mine has been less than great).

What is the current status? The upvote page indicated it was being tested in late November, but it is not clear if it is available yet or not.

Bump, +3 upvotes.

Forum topic started July 2013, suggestion opened Feb 2014, and still no progress?!

Any estimated timeline on this?

AdMob’s implementation suggests it’s a single additional call to tagForChildDirectedTreatment(bool), being false by default if not specified, thus mimicking existing behavior - so all we’d need is a way to pass an optional ‘true’ somewhere to generate that extra call.

I know this doesn’t directly answer the question but last time I checked AdBuddiz extension still works for Android and you set up the configuration to be COPPA compliant. Not sure what eCPM you would get (mine has been less than great).

What is the current status? The upvote page indicated it was being tested in late November, but it is not clear if it is available yet or not.