I have a series of three long (about 5-7 min each) music tracks that play in the background. I’ve got an audio.dispose() call that happens onComplete, and then the next track plays. However, I notice a serious performance “halt” when that dispose is called and when the next loadSound() is called.
Should I simply load all three into memory and forget about the disposing? That is, if they’re always gonna loop?
thanks
Will see how the dispose call works with those…