Hi!,
I haven’t tried it yet, but I want to know if there are memory/performance issues by using big background images on tiled + lime.
What I want to achieve is the following:
the game is simples and will have, at one given time, 4 to five physical elements on screen, with very detailed and beautiful background images changing as to represent the various stages. These backgrounds will not interact with the game, but I want the artists to have full control of it, and not use lime.
any thoughts? [import]uid: 31814 topic_id: 6349 reply_id: 306349[/import]