using build.settings file in Corona Enterprise

Hello my name is Sunwoo Kwon.

I appreciate you support the android features

but I have a little problem.

I’m using the corona enterprise. and setting the build.settings file for coronaWindowMovesWhenKeyboardAppears=true

but isn’t work for me.

because i think enterprise not supports a build.settings file.

if it is possible, let me know how can I use this function.

IOS enterprise and build for android from CoronaSDK for windows is OK.

Thank you

You are correct, this is not something that will translate for Enterprise builds.  I’ll ask to see how this will be accomplished in Enterprise.

Rob

I just hope Enterprise refers to the build.settings file.

Thank you for your immediate response.

Correct.  The build.settings file exists as a means for SDK users to add things to the iOS plist, the Android manifest as well as configure some things like orientation and include plugins.   Enterprise users simply don’t need this as the native project manages orientations, plugins are handled with object libraries included in the project and iOS developers have access to their plist and Android users to their AndroidManifest.xml file.  To do this you need to add the right key-values to your AndroidManifest.xml file:

   <manifest>

      <application>

         <activity android:name=“com.ansca.corona.CoronaActivity” …>

            <meta-data android:name=“coronaWindowMovesWhenKeyboardAppears” android:value=“true”/>

Rob

Thank you very much, Rob.

It works well.

You are correct, this is not something that will translate for Enterprise builds.  I’ll ask to see how this will be accomplished in Enterprise.

Rob

I just hope Enterprise refers to the build.settings file.

Thank you for your immediate response.

Correct.  The build.settings file exists as a means for SDK users to add things to the iOS plist, the Android manifest as well as configure some things like orientation and include plugins.   Enterprise users simply don’t need this as the native project manages orientations, plugins are handled with object libraries included in the project and iOS developers have access to their plist and Android users to their AndroidManifest.xml file.  To do this you need to add the right key-values to your AndroidManifest.xml file:

   <manifest>

      <application>

         <activity android:name=“com.ansca.corona.CoronaActivity” …>

            <meta-data android:name=“coronaWindowMovesWhenKeyboardAppears” android:value=“true”/>

Rob

Thank you very much, Rob.

It works well.