Using corona with NATIVE android

Hello, need a help to understand how it works.

I use
plugins =
{
[“plugin.GBCLanguageCabinet”] = {
publisherId = “com.gamesbycandlelight”,
},
},

I downloaded plugin as it said

https://coronalabs.com/blog/2017/10/19/using-plugins-with-native-android-builds/

It downloaded in folder
“C:\Users\root\AppData\Roaming\Corona Labs\Corona Simulator\NativePlugins\android\plugin.GBCLanguageCabinet_com.gamesbycandlelight”

The project is in
C:\games\android\myprogramm

Inside of the downloaded archive folders:

NativePlugins
  plugin.GBCLanguageCabinet_com.gamesbycandlelight.tgz.
  (inside there is lua file plugin.GBCLanguageCabinet_com.gamesbycandlelight\lua\lua_51\plugin      \GBCLanguageCabinet.lua)  )
Plugin
  catalog.json
  plugin
  plugin.bit.zip
  plugin.GBCLanguageCabinet.zip
  plugin.iCloud.zip
  plugin_bit.dll
  plugin_icloud.lua
Skins
  Empty

Where should i put it all? I Tried to put in
MY_ANDROID_APP_FOLDER/Native Plugins/Android - got error (see in attache)

about /Users/jenkins/slaveroot//workspace/Enterprise/OS/ios-11.2/release/release/perform/resources/init.lua:
9056 module ‘plugin.GBCLanguageCabinet’ not found:resource (plugin.GBCLanguageCabinet.lu) does not exist in archive
no field
and some more strings…

(sorry cannot post images here)

Can’t get any ideas. Why iOS? Is the path i put it correct?