Using Debug Attach Mode locks when trying to read from the socket

I’m trying to use Debug Attach Mode with an embedded lua project

I’ve followed the instructions here

http://www.mydevelopersgames.com/Glider/debug-attach.html

I’ve added the function suggested (with some mods) and when I run it stops at this line

local lib = tcp:accept():receive(’*a’) --accept the debugger library code

which looks like it’s trying to read from the socket

any suggestions?

Now I’ve only started to use luaglider today so it could be something I haven’t set up. I’ve checked the lua paths and I have the socket libraries (I’ve had this project running in Eclipse with Lua and the remote debugger working there). It’s not a Corona project - just embedded lua in objective c (OSX mavericks, XCode 5)

tia,

Dave N 

Did an update of the packages and this problem has cleared. On to the next problem

Hello David_ninnes,

Great! Thanks for letting us know.

Regards,
M.Y. Developers

Did an update of the packages and this problem has cleared. On to the next problem

Hello David_ninnes,

Great! Thanks for letting us know.

Regards,
M.Y. Developers