I got a little graphic garbage appearing on my main game screen at the very start of my game. I don’t know where the garbage is coming from. Using prnit statements won’t help in this situation so I’m using the debugger to step thru the program to see when this garbage appears.
Using the debugger I step through main() with no graphic garbage appearing. But when the debugger steps out of main() and then runs freely, the graphic garbage appears. I put breakpoints on all Runtime event listeners to try to catch this but none of the breakpoints fire.
The strange thing is in main() I step past display.setStatusBar(display.HiddenStatusBar) BUT the status bar doesn’t leave the screen until stepping OUT of main().
Why doesn’t the status bat disappear as soon as I step past display.setStatusBar(display.HiddenStatusBar) ? [import]uid: 295 topic_id: 7354 reply_id: 307354[/import]