Hi,
Is it possible to use external tilesets with Dusk somehow? I’ll get an error if I have a level that uses external tilesets. If I add tileset info to the json document and don’t use external tilesets, everything works. I’m not sure what version of Dusk I’m using, but it isn’t 1.0.
18:15:14.027 \Dusk\dusk\_core\misc\functions.lua:53: attempt to index local 'path' (a nil value) 18:15:14.027 stack traceback: 18:15:14.027 \Dusk\dusk\_core\misc\functions.lua:53: in function 'getDirectory' 18:15:14.027 \Dusk\dusk\_core\load\tilesets.lua:52: in function 'get' 18:15:14.027 \Dusk\dusk\_core\core.lua:153: in function 'buildMap' 18:15:14.027 \Dusk\Dusk.lua:46: in function 'buildMap' 18:15:14.027 \map.lua:7: in main chunk 18:15:14.027 [C]: in function 'require' 18:15:14.027 ?: in function 'require' 18:15:14.027 \game.lua:666: in function \<\game.lua:652\> 18:15:14.027 ?: in function 'dispatchEvent' 18:15:14.027 ?: in function '\_nextTransition' 18:15:14.027 ?: in function \<?:1492\> 18:15:14.027 (tail call): ? 18:15:14.027 ?: in function \<?:504\> 18:15:14.027 ?: in function \<?:169\>