Hi,
I’m testing my in app purchases. The code that is managing purchases is working fine in a different app. But when I add it to my current game (where I have many other plugins too) the purchase isnt working. Payment is deducted but items are not added to inventory. Moreover, the buy button is unresponsive after after the first purchase.
What could be the problem?
Here are the plugins i’ve used. Compatibility issues?
[“plugin.flurry.analytics”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { iphone=true, android=true }
},
[“plugin.google.play.services”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { android=true }
},
[“shared.android.support.v4”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { android=true }
},
[“plugin.coronaAds”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { android=true }
},
[“plugin.chartboost”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { android=true }
},
[“plugin.adcolony”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { android=true }
},
– includes IAP Badger as a plug in
[“plugin.iap_badger”] =
{
– required
publisherId = “uk.co.happymongoose”,
},
--Google in app billing v3
[“plugin.google.iap.v3”] =
{
– required
publisherId = “com.coronalabs”,
supportedPlatforms = { android = true },
},