I set up a load save.lua module using the code in Rob Miracles article:
https://github.com/robmiracle/Simple-Table-Load-Save-Functions-for-Corona-SDK
I set up a data module called my data.lua as follows:
local loadsave = require(“loadsave”)
local M = {}
M.maxLevels = 500
M.settings = {}
–Data table that will hold various player data and otherwise.
M.settings.levels = {}
–Table that tracks the player’s per-level progress. For this tutorial, only .stars
– These lines are just here to pre-populate the table.
– In reality, your app would likely create a level entry when each level is unlocked and the score/stars are saved.
– Perhaps this happens at the end of your game level, or in a scene between game levels.
M.settings.levels[1] = {}
M.settings.levels[1].stars = 1
M.settings.levels[1].score = 4567
M.settings.levels[2] = {}
M.settings.levels[2].stars = 2
M.settings.levels[2].score = 4394
M.settings.levels[3] = {}
M.settings.levels[3].stars = 1
M.settings.levels[3].score = 8384
M.settings.levels[4] = {}
M.settings.levels[4].stars = 0
M.settings.levels[4].score = 10294
– levels data members:
– .stars – Stars earned per level
– .score – Score for the level
return M
In my level 1 code I did the following:
function star_Counter()
if gameScore >= 7001 then
stars = 3
levels = 1
elseif(7000>= gameScore and gameScore >=3080) then
stars = 2
levels = 1
elseif gameScore <= 3079 then
stars = 1
levels = 1
end
savestars()
end
function savestars()
mydata:saveTable(levels, stars)
end
I played the level and I should receive 2 stars. I looked in the sandbox but I didn’t have any thing for my data or for stars. I’m trying to save using JSON but I’m having trouble. I’m having trouble grasping tables. I can save one data item to a table (xml) but not multiple items. So, based on what I am reading I thought it might be easier if I used jSON. But I’m not doing something correct.
I would GREATLY appreciate help in grasping this.
Thanks
Lori