using keyboard for sim input update

Here’s the good, the bad, and the ugly

the good - it works and works pretty good

the bad  - it only works on mac, sorry windows not my fault

the ugly - will not work for touch events cause of phases but you can code around this in some situations

should be ready for general use in a few days

ok here’s the last video of it in action before i release it. think ive gotten out all the bugs. api it super simple. if you can add and remove eventlisteners then you can add and remove keyboard eventlisteners. you can even pass params thru the event listener if needed

http://www.youtube.com/watch?v=XbJtliUexJQ

Hi.  If you’re using “key” events, you can get inputs on Windows too, but you have to run one of the ‘android’ simulator devices.  Running ‘iOS’ simluator devices on Windows disables key event for some reason:

http://www.youtube.com/watch?v=_NLggd1nLRI

good to know i dont own a win machine

are you on win?

I have dev machines for both Windows and OS X. 

Would u like to test it on win

alright so i lied heres one more video

this shows a new option i added. before if you had a key set to auto then press a non auto key action stops but now you can set a resume option on an auto key so if you press an auto key with resume set then press a non auto key the previous auto key will resume. in the video when i start using the keyboard all directional keys are set to auto and the color key is not so when im moving and i press the color key action stops except for when going up that key is set to resume so i can change color without the action stopping. so in a game scenario using the keyboard you could have your guy moving around and firing without stopping using the keyboard to control the action in the simulator  hope that makes sense. anyway anybody wanna beta test. im pretty sure its ready for release

http://youtu.be/_4finHx1HgM

ok here’s the last video of it in action before i release it. think ive gotten out all the bugs. api it super simple. if you can add and remove eventlisteners then you can add and remove keyboard eventlisteners. you can even pass params thru the event listener if needed

http://www.youtube.com/watch?v=XbJtliUexJQ

Hi.  If you’re using “key” events, you can get inputs on Windows too, but you have to run one of the ‘android’ simulator devices.  Running ‘iOS’ simluator devices on Windows disables key event for some reason:

http://www.youtube.com/watch?v=_NLggd1nLRI

good to know i dont own a win machine

are you on win?

I have dev machines for both Windows and OS X. 

Would u like to test it on win

alright so i lied heres one more video

this shows a new option i added. before if you had a key set to auto then press a non auto key action stops but now you can set a resume option on an auto key so if you press an auto key with resume set then press a non auto key the previous auto key will resume. in the video when i start using the keyboard all directional keys are set to auto and the color key is not so when im moving and i press the color key action stops except for when going up that key is set to resume so i can change color without the action stopping. so in a game scenario using the keyboard you could have your guy moving around and firing without stopping using the keyboard to control the action in the simulator  hope that makes sense. anyway anybody wanna beta test. im pretty sure its ready for release

http://youtu.be/_4finHx1HgM