Hi,
I’m building a multiplayer board game for 2-8 people. Part of the game includes the option to add additional/ replacing players which will be played by the device (AI). I’ve already constructed a basic AI which perform nicely but looking to expand the options to additional AIs which will perform better as player skill increase.
For that purpose I thought to design and train AIs based on neural networks (specifically LSTM or RNN variations). There are very good tools today in Lua to build, train and test such networks (such as Torch).
Has anyone been dealing with such and can share some thoughts or lend an advise?
Also, If anyone familiar with building plug-ins is interested in porting one of the existing Lua libs to work over Corona, please contact me (I do not use the Enterprise edition)
