 # Using numericField

Hi, I’m trying to create a game where the player has to correctly guess the number of bats that have entered a cave.
I created the variables ‘purplebatCount’ and ‘greenbatCount’ so they would increase by 1 when a bat of that colour (purple or green in this case) entered the cave. How would I use ‘numericField’ so the player can input the correct number?

``````function timerDown(event)
timeLimit = timeLimit - 1

if timeLimit== 2 then

transition.to( background, { alpha=0.5  } )
transition.to( cave, { alpha=0  } )
end
if timeLimit == 0 then --When the time reaches 0, a random question will appear
randomImage = math.random(1,4)
end
local purplebatCount -- Number of purple bats that entered the cave
local greenbatCount -- Number of green bats that entered the cave
-- How many purple bats entered the cave?
if randomImage == 1 then
print("purpleMessage")
purpleMessage = display.newImageRect( mainGroup, "purpleMessagep.png",  500, 500)
purpleMessage.x = display.contentCenterX
purpleMessage.y = display.contentHeight - 200
numericField = native.newTextField( 155, 255, 90, 30 ) -- Number text box
numericField.inputType = "number"
end
--How many green bats entered the cave?
if randomImage == 2 then
print("greenMessage")
greenMessage = display.newImageRect( mainGroup, "greenMessageg.png",  500, 500)
greenMessage.x = display.contentCenterX
greenMessage.y = display.contentHeight - 200
numericField = native.newTextField( 155, 255, 90, 30 ) -- Number text box
numericField.inputType = "number"
end
``````

I’m relatively new to using Lua so you’ll need to explain this to me in a way I’ll understand if that’s ok. Thanks Expanding the sample code that can be found on documentation to fit your needs. This should do the trick.

``````local numericField

end

local function textListener( event )

if ( event.phase == "began" ) then
-- User begins editing "numericField"
elseif ( event.phase == "ended" or event.phase == "submitted" ) then