Hi guys,
One question 
For .png smallest game character images we should follow Apple 40by40px minimum requirement, so user can touch it without problems.
So @2x.png is 80by80px, and @4x.png is 160by160px minimum.
I want some images to be smaller than 40by40px.
I have noticed that when I use xScale and yScale on 40by40px image, its rectangle in physics “debug” mode stays the same size (it looks like that - I am not sure).
Can I solve things that way (by using xScale and yScale), instead of using bigger transparent background around image smaller than 40by40px?
Waiting your reply.
Many thanks! 
Ivan