using simulator in mac versus windows

i have recently purchased a mac and am running the exact same project as i am on my windows pc

however in the mac simulator i am having some strange occurrences.

in the windows simulator everything works fine.

however in the mac simulator the background image appear in a completely different location

some of my game logic is dictated by its location and its causing unwanted game behaviour, that and the backgrounds also not where i want it.

why is this happening?

is there something specific i have to do code wise to have it run the same on each simulator?

i need it to run exactly the same on both windows simulator and mac simulator as me and my partner share one mac thus the other would be using a windows machine

we use iPhone 4 as the simulator model.

thanks in advance.

Please zip up a simple project that demonstrates what you’re seeing so we can see the issue first hand. Include all the project files (not just main.lua) and a description of what you see that’s different. Please file this as a bug report.

Thanks,

Tom

ok will do thanks!

hi I’ve submitted the bug report, how quickly should i expect a resolution?

thanks.

Please zip up a simple project that demonstrates what you’re seeing so we can see the issue first hand. Include all the project files (not just main.lua) and a description of what you see that’s different. Please file this as a bug report.

Thanks,

Tom

ok will do thanks!

hi I’ve submitted the bug report, how quickly should i expect a resolution?

thanks.

I’m seeing this beahviour too - its quite a showstopper considering I’ve paid for a pro subscription too. How long do we need to wait for a resolution to this (i.e. ensuring both simulators behave the same, and indeed as the device would render them)?

Hi Steve. We were eventually given a resolution to this, not sure whether yours is the same issue. We were using a background image far too large in size and this the mac scales it down. However windows does not. We split our background up into seperate images and this has worked.

Hope this helps.

I’m seeing this beahviour too - its quite a showstopper considering I’ve paid for a pro subscription too. How long do we need to wait for a resolution to this (i.e. ensuring both simulators behave the same, and indeed as the device would render them)?

Hi Steve. We were eventually given a resolution to this, not sure whether yours is the same issue. We were using a background image far too large in size and this the mac scales it down. However windows does not. We split our background up into seperate images and this has worked.

Hope this helps.