It would be nice to be able to place tiles of objects (like keys, potions or whatever) right on the map in Tiled so you can see where everything is - rather than a bunch of circles as object placeholders.
However, I understand that those tiles do not exist until they appear on the screen (or at least in the culling margin)? So in a single player game, that might be ok (using remove tile once you picked up the item), in multiplayer - could remove tile trigger a communication to the other players that once that tile spot comes on their screen that the item has already been taken?
Or should I just stick with “objects” in Tiled?
Thanks Guys