let’s say I’m using transitions to mount some objects in my game. I wanted to ask if it is mandatory to assign variables to all transitions or can they be left without a variable?
Something like:
local t1, t2, t3 t1 = transition.fadeOut( ball, { time=300 } )
Or simply:
transition.fadeOut( ball, { time=300 } )
taking into account that the transition can go free or within a function or an anonymous function?
Or maybe I should use a table?
Thanks in advance
DoDi