Varying system.vibrate()?

Just wondering if there are any ways to vary the way vibration is done? Say I want a different kind of vibration for certain things happening in my game - namely duration and intensity. The current one isn’t bad, but if only I could tone down the intensity a little bit to serve as good tactile feedback, like the Android keyboard presses.

There is none. The best you can do is to perform multiple vibrates.

To have more vibrate feature possibly included in Corona, go to the feature feedback page and vote for this idea.

http://feedback.coronalabs.com/forums/188732-corona-sdk-feature-requests-feedback

There is none. The best you can do is to perform multiple vibrates.

To have more vibrate feature possibly included in Corona, go to the feature feedback page and vote for this idea.

http://feedback.coronalabs.com/forums/188732-corona-sdk-feature-requests-feedback