In a recent game that I am developing, I have being testing vector squares/circles against bitmaps.
The result is quite amazing. In general bitmap graphics takes less CPU and less memory when you spawn a million of them.
Could there be something that I am not doing right? Like a “cacheAsBitmap” type of thing on vector display objects that could improve the performance? [import]uid: 6066 topic_id: 7067 reply_id: 307067[/import]