I’m sorry, it looks like I was wrong in that Box2D cannot produce verlet physics. While Box2D itself doesn’t appear to calculate the physics itself, it can be used via the distance joint (known elsewhere as rope joint). The cocos2d engine can produce it and they blogged how - using Box2D - here: http://www.cocos2d-iphone.org/archives/1112
It would be fantastic to see this converted - or an equivalent - for Corona!
I don’t know which physics engine Cut The Rope and Angry Birds use, but I suspect they use Box2D or Chipmunk. I think Angry Birds does nothing particularly special except, of course, turning up the friction values real high and having awesome level design.
So, who here is going to be first to produce a proper Verlet Rope physics demo?
Matt. [import]uid: 8271 topic_id: 3261 reply_id: 10660[/import]