Version 3.3 is out!

Version 3.3 has just been released, read all about it here - http://justaddli.me/blog.php?p=8 [import]uid: 5833 topic_id: 9510 reply_id: 309510[/import]

you werent kidding when you said I didnt have too wait long :slight_smile: Nice one! Gonna go get it now and try it out! [import]uid: 17969 topic_id: 9510 reply_id: 34755[/import]

Timely is my middle name :slight_smile: Hope it all works out and there aren’t any new issues. [import]uid: 5833 topic_id: 9510 reply_id: 34757[/import]

I have to say, reading that Carlos and co and officially working on the performance issue made my week, or possibly month. I was getting quite disillusioned and started recoding my app with cocos-2d a few nights back.

great news [import]uid: 11672 topic_id: 9510 reply_id: 34759[/import]

It made my year :slight_smile:

I’m really really excited to see what they come up with and see where things can be improved. Can’t wait for the daily builds to start coming in. [import]uid: 5833 topic_id: 9510 reply_id: 34762[/import]

As I said in other post - preformance can be fixed in easy way. Just hide map elements outside of viewport.

Same thing concerns Corona framework - if elements outside viewport has isVisible = false properties preformance is 1700-3000 % better. Look for STM PowerVR3 KYRO II. With “similar” trick was rival to ATI Radeon DDR and NVIDIA GeForce 2 GTS without hardware T&L :slight_smile: [import]uid: 12704 topic_id: 9510 reply_id: 34958[/import]

Yea that is the main thing, but correctly working out which tiles are actually not in view ( efficiently ) is the hard part with Lua. I have made quite a few attempts at visual culling, the latest is in 3.3, however having Ansca do it natively in Corona will be a much more efficient solution. [import]uid: 5833 topic_id: 9510 reply_id: 34962[/import]