Version 3.3 has just been released, read all about it here - http://justaddli.me/blog.php?p=8 [import]uid: 5833 topic_id: 9510 reply_id: 309510[/import]
you werent kidding when you said I didnt have too wait long Nice one! Gonna go get it now and try it out! [import]uid: 17969 topic_id: 9510 reply_id: 34755[/import]
Timely is my middle name Hope it all works out and there aren’t any new issues. [import]uid: 5833 topic_id: 9510 reply_id: 34757[/import]
I have to say, reading that Carlos and co and officially working on the performance issue made my week, or possibly month. I was getting quite disillusioned and started recoding my app with cocos-2d a few nights back.
great news [import]uid: 11672 topic_id: 9510 reply_id: 34759[/import]
It made my year
I’m really really excited to see what they come up with and see where things can be improved. Can’t wait for the daily builds to start coming in. [import]uid: 5833 topic_id: 9510 reply_id: 34762[/import]
As I said in other post - preformance can be fixed in easy way. Just hide map elements outside of viewport.
Same thing concerns Corona framework - if elements outside viewport has isVisible = false properties preformance is 1700-3000 % better. Look for STM PowerVR3 KYRO II. With “similar” trick was rival to ATI Radeon DDR and NVIDIA GeForce 2 GTS without hardware T&L [import]uid: 12704 topic_id: 9510 reply_id: 34958[/import]
Yea that is the main thing, but correctly working out which tiles are actually not in view ( efficiently ) is the hard part with Lua. I have made quite a few attempts at visual culling, the latest is in 3.3, however having Ansca do it natively in Corona will be a much more efficient solution. [import]uid: 5833 topic_id: 9510 reply_id: 34962[/import]