PsichiX
1
Hi, i’m downloading everything and i’ve already checked the sample code from email and i have a question:
is there support for Vertex Shaders also (because sample code provides only Fragment Shader code)?
For me VS are must-have to make advanced shader effects, like this one for example:
https://www.youtube.com/watch?v=WN5lFNF2Wok
EDIT: i will check full shader docs after work hours, so excuse me if answer is there 
walter
3
BTW, I’ve added an explicit section on vertex/fragment kernels including how to declare varyings to the Custom Shader Effects Guide:
http://docs.coronalabs.com/daily/guide/graphics/customEffects.html#vertex-and-fragment-kernels
PsichiX - what is being done in that shader? I’d very much like to understand what is going on so I can get my head around this all 
walter
5
I would guess that he’s doing a procedurally generated effect (or “generator” effect in Corona parlance) that’s filling a quad.
Check this site out for some ideas: http://glslsandbox.com/
walter
7
BTW, I’ve added an explicit section on vertex/fragment kernels including how to declare varyings to the Custom Shader Effects Guide:
http://docs.coronalabs.com/daily/guide/graphics/customEffects.html#vertex-and-fragment-kernels
PsichiX - what is being done in that shader? I’d very much like to understand what is going on so I can get my head around this all 
walter
9
I would guess that he’s doing a procedurally generated effect (or “generator” effect in Corona parlance) that’s filling a quad.
Check this site out for some ideas: http://glslsandbox.com/