Very Close

In fact, if I look at the plugin code in my library folder, I can see there are 2 errors in it:

  1. As the error message suggests, the “end” is missing from the GetLocalPlayerSpoof function.

  2. lib.WhisperSync.DecrementAccumulatingNumber has a typo - the upper case “S” in WhisperSync should be a lower case “s”

Fixing both of these allows the simulator to function as normal. Would advise the plugin developer fixes them, and double checks there are no similar typos in the real plugin lib.