Hi, we are using this nice 3rd party particle effects editor:
TimelineFX
They have tons of ready effects that you can tweak around or create you’re own new effects if your up to it (we were not :))
We are just exporting these animations to spritesheets and use them for explosions and such. We found it to be a lot faster than a lua based particle system. The problem with this is that it consumes much more memory. We would rather have a native particle system that takes advantages of relevant features modern GPUs support.
For example, TimelineFX provides a module for a SDK called BlitzMax (WIN/OSX/LINUX supported).
If you’re using this SDK you can export the effect code and it is rendered at runtime by the GPU only consuming the particle textures in memory and not any spritesheet…
I know a particle system is something that was discussed in the past but I think such a system with an integration to this tool will give Corona developers a KILLER feature that I think only Unity can compare to.
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