Very noob question

Sorry this is probably pretty noobish, maybe I’m over thinking.

I’m making a downhill skier. I made a snowman that is in 3 parts (bottom, torso, head). I want the snowman to scroll up-screen but if the skier collides with it, I want the snowman to break up in the 3 pieces. I’m trying to avoid making a sprite sheet for this “snowman destruction” and rather just let the physics do its work. Do I make a table that stacks all 3 parts of the snowman (so its a full snowman so I can keep the snowman re-spawning without having to add 3 objects and stack them manually every time? Am I on the right track or way off?

I hope I made somewhat sense explaining that… [import]uid: 114389 topic_id: 21938 reply_id: 321938[/import]

I believe if you use joints to connect the parts of the snowman, you can remove the joints (joint:removeSelf( )) when the skier collides with the snowman. You can probably use body:applyForce( ) to increase the power of the explosion.

http://developer.anscamobile.com/content/game-edition-physics-joints

http://developer.anscamobile.com/reference/index/bodyapplyforce

Hope this helps :wink: [import]uid: 100403 topic_id: 21938 reply_id: 87218[/import]