We’ve been trying to port one of our scrollers from mobile to PC. The android and ios versions work flawlessly but getting the scrolling to be “smooth” on desktop has been a nightmare and during the last 10 days, we’ve tried every trick in the book to resolve the choppy scrolling and tested across 10-15 different systems (mac+PC) to no avail.
My colleague had posted regarding this on the forum but that was never going to be very helpful as the source to the game in question is massive so providing snippets and requesting help for that particular project will be a waste of everyone’s time.
I am now enclosing a zip folder with a very simple, minimal scrolling project. There are a total of about 5-6 display objects that are pre-spawned and then being scrolled endlessly. This is all being done in the main script and I’ve added comments to explain what’s going on.
We’ve tried compiling mac and PC builds for this and the performance is still not acceptable with the objects jumping to their updated locations rather than scrolling smoothly. On even the most low-end mobile devices, this project works perfectly with no stuttering.
I’d appreciate if someone from the corona staff could please give this a go-- we are at a stage where we are trying to get serious about our business and have recently lost a client who terminated their agreement with us after what’s been going on with 64-bit Android builds and our new desktop game is queued for crowdfunding and we can simply not proceed unless we find a solution for this problem.
Thanks in advance.