Would it be possible to:
Allow the user to record say 10 commands, maybe repeating each one a couple of times, then allow them to perform an action in a game by speaking one of these commands?
I would assume there are libraries available in the wide world for doing this perhaps using neural networks or something, but I’m really hoping for some sort of algorithm that can be implemented in lua, as I don’t have one of these flashy new enterprise licenses. I would assume that the brunt of the work would be to do some sort of data breakdown, turning the recording file into some sort of manageable pattern and then doing some sort of tolerance bound check against the patterns generated for the available commands.
Does anyone have any idea if:
> I’m insane and this would never work without some sort of hell complex external library
> This is quite possible and doable in lua
> This has been done in lua (and here’s a link to where…)
> How to go about implementing it
Any answers appreciated(sanity checks included)
Thanks a bunch [import]uid: 68278 topic_id: 31270 reply_id: 331270[/import]

[import]uid: 52491 topic_id: 31270 reply_id: 125222[/import]