I’ve used Vungle for quite some time now and it’s worked great for me before. Now, I’m using the latest public build - 2014.2189 - and my app now goes to a black screen when trying to init Vungle ads on my iPhone 5s.
My code has worked before, the only different now is that I’m using the latest public build. Anyone else encounter this issue?
Looking at the device console in Xcode organiser shows the following error:
ERROR: Could not load provider (vungle) due to the following reason: module ‘CoronaProvider.ads.vungle’ not found:resource (CoronaProvider.ads.vungle.lu) does not exist in archive
no field package.preload[‘CoronaProvider.ads.vungle’]
no file ‘/var/mobile/Applications/A349F642-2423-4EDF-8A5F-6013B9FF7A70/Hippo,NO!.app/CoronaProvider.ads.vungle.lua’
no file ‘/var/mobile/Applications/A349F642-2423-4EDF-8A5F-6013B9FF7A70/Hippo,NO!.app/CoronaProvider.ads.vungle.lua’
no file ‘./CoronaProvider.ads.vungle.so’
no file ‘/var/mobile/Applications/A349F642-2423-4EDF-8A5F-6013B9FF7A70/Hippo,NO!.app/CoronaProvider.ads.vungle.so’
no file ‘./CoronaProvider.so’
no file '/var/mobile/Applications/A349F642-2423-4EDF-8A5F-6013B9FF7A70/Hippo,NO!.app/CoronaProvider.so’CoronaProvider.ads.vungle.
stack traceback:
[C]: in function ‘assert’
?: in function ‘requireProvider’
?: in function ‘setCurrentProvider’
?: in function ‘init’
?: in main chunk
Don’t know if that helps anyone, but given the fast response times in some of these sub forums I’m not gonna hold my breath.
I get the default.png displayed and then blank screen.
May 31 09:39:02 homes-iPad Hippo,NO![1732] <Warning>: Runtime error
ERROR: Could not load provider (vungle) due to the following reason: module ‘CoronaProvider.ads.vungle’ not found:resource (CoronaProvider.ads.vungle.lu) does not exist in archive
no field package.preload[‘CoronaProvider.ads.vungle’]
no file ‘/var/mobile/Applications/FC52ED27-2B81-4B7C-B9C8-C0EF43BB518C/Hippo,NO!.app/CoronaProvider.ads.vungle.lua’
no file ‘/var/mobile/Applications/FC52ED27-2B81-4B7C-B9C8-C0EF43BB518C/Hippo,NO!.app/CoronaProvider.ads.vungle.lua’
no file ‘./CoronaProvider.ads.vungle.so’
no file ‘/var/mobile/Applications/FC52ED27-2B81-4B7C-B9C8-C0EF43BB518C/Hippo,NO!.app/CoronaProvider.ads.vungle.so’
no file ‘./CoronaProvider.so’
no file '/var/mobile/Applications/FC52ED27-2B81-4B7C-B9C8-C0EF43BB518C/Hippo,NO!.app/CoronaProvider.so’CoronaProvider.ads.vungle.
Can you check your build.settings to make sure everything is fine there? I just built an app of mine that use Vungle and installed it on my iPad and it runs as expected.
That’s brilliant Rob. many thanks!. Having never used any plugins before I wasn’t aware it was wrong.
Any idea on my other question? Is there some kind of listener so you can tell if an ad has finished playing?
Ads are initialised in my main.lua, but called in my game over.lua
Looking at the device console in Xcode organiser shows the following error:
ERROR: Could not load provider (vungle) due to the following reason: module ‘CoronaProvider.ads.vungle’ not found:resource (CoronaProvider.ads.vungle.lu) does not exist in archive
no field package.preload[‘CoronaProvider.ads.vungle’]
no file ‘/var/mobile/Applications/A349F642-2423-4EDF-8A5F-6013B9FF7A70/Hippo,NO!.app/CoronaProvider.ads.vungle.lua’
no file ‘/var/mobile/Applications/A349F642-2423-4EDF-8A5F-6013B9FF7A70/Hippo,NO!.app/CoronaProvider.ads.vungle.lua’
no file ‘./CoronaProvider.ads.vungle.so’
no file ‘/var/mobile/Applications/A349F642-2423-4EDF-8A5F-6013B9FF7A70/Hippo,NO!.app/CoronaProvider.ads.vungle.so’
no file ‘./CoronaProvider.so’
no file '/var/mobile/Applications/A349F642-2423-4EDF-8A5F-6013B9FF7A70/Hippo,NO!.app/CoronaProvider.so’CoronaProvider.ads.vungle.
stack traceback:
[C]: in function ‘assert’
?: in function ‘requireProvider’
?: in function ‘setCurrentProvider’
?: in function ‘init’
?: in main chunk
Don’t know if that helps anyone, but given the fast response times in some of these sub forums I’m not gonna hold my breath.