Same here, please, fix it as soon as possible!
Hi Everyone,
Just wanted to give you a quick update:
We just pushed a fix to Corona. Once Corona updates, we should be ready to go! Please feel free to email me directly with any questions at sofie.singer@vungle.com.
Thank you for your patience!
Cheers,
Sofie
everything seems to work now. thanks!
Great! Thanks so much for all your help!
Is ok right now? I just try to build Android version , it seems still not ok .
Corona still not update …
Hi @codingcake,
Corona may still need to update – please email me directly at sofie.singer@vungle.com if this problem persists.
Cheers,
Sofie
Built with older version (I think it was 2162) did run again, but showed no vungle ads. Updated to latest (2370) and the app crashes. Waiting for corona update now…
Hi there,
Just wanted to share a quick update here:
Due to restrictions from Corona, a new version of the SDK for Android will *only* be available for people with access to Daily Builds of the Corona SDK (Pro and Enterprise customers). The rest of Corona users will see the old Android plugin. For iOS this is not the case and everyone should be able to use the new SDK.
This will be available to everyone in the very near future.
Thank you all again for your patience!
Cheers,
Sofie
I have access to daily builds, but do you happen to know which build number it will work from? Or can someone from Corona let us know please?
I presume that there is a change being made within Corona itself to allow support for this, can someone from Corona comment on whether other plugins are going to be affected by this new android ID change?
We now know vungle has just been fixed, and I’ve the developers about the Chartboost and AmazonAds plugins, but can anyone confirm whether these plugins will carry on working:
plugin.carrot plugin.gameanalytics CoronaProvider.native.popup.social CoronaProvider.analytics.flurry plugin.GameThrivePushNotifications CoronaProvider.gameNetwork.google plugin.google.iap.v3 plugin.amazon.iap
I have latest daily build, 2371 - and error is still there:
I/dalvikvm(26668): Could not find method com.google.android.gms.ads.identifier.AdvertisingIdClient.getAdvertisingIdInfo, referenced from method com.vungle.publisher.env.AdvertisingDeviceIdStrategy$FetchAdvertisingPreferencesRunnable.run W/dalvikvm(26668): VFY: unable to resolve static method 12898: Lcom/google/android/gms/ads/identifier/AdvertisingIdClient;.getAdvertisingIdInfo (Landroid/content/Context;)Lcom/google/android/gms/ads/identifier/AdvertisingIdClient$Info; D/dalvikvm(26668): VFY: replacing opcode 0x71 at 0x0009 E/VungleAsync(26668): java.lang.NoClassDefFoundError: com.google.android.gms.ads.identifier.AdvertisingIdClient E/VungleAsync(26668): at com.vungle.publisher.env.AdvertisingDeviceIdStrategy$FetchAdvertisingPreferencesRunnable.run(vungle:45) E/VungleAsync(26668): at com.vungle.publisher.async.ScheduledPriorityExecutor$a$a.run(vungle:234) E/VungleAsync(26668): at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112) E/VungleAsync(26668): at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587) E/VungleAsync(26668): at java.lang.Thread.run(Thread.java:841) W/dalvikvm(26668): threadid=14: thread exiting with uncaught exception (group=0x41619ba8) W/System.err(26668): java.lang.NoClassDefFoundError: com.google.android.gms.ads.identifier.AdvertisingIdClient W/System.err(26668): at com.vungle.publisher.env.AdvertisingDeviceIdStrategy$FetchAdvertisingPreferencesRunnable.run(vungle:45)
When can we expect this urgent issue to be fixed?
Thanks!
There was no new daily build published yesterday, so my guess is that it will be in the next corona build (hopefully today).
A new build has been released (2014.2371). I just tried that and it still doesn’t work:
E/VungleAsync(13815): java.lang.NoClassDefFoundError: com.google.android.gms.ads.identifier.AdvertisingIdClient
Game still crashes as soon as I try to initialise Vungle.
Did you try the 2162? With this version the game doesn’t crash for me.
2162? From back in February? That would be way too old for us, there have been other fixes we rely on since then.
I just tried building my app with vungle for iOS on the current corona public release and it does NOT work. The call to ads.init() never returns. The app doesn’t crash it just sits there. No messages in the log about it either… just nothing!
Please help!
Is anyone else having problems still??
I got a hold of the team. The requirement is based around needing to use the Google Play app. I’m guessing this is due to the changes Google is enforcing over their new advertising identifier requirements. This requires apps be built with a minimum Android SDK of 2.3.3. This is the change we made in daily build 2264 (If my memory serves me correctly). This is the same requirements that the AdMob V2 plugin has.
Until we release a new public build, the new Vungle plugin will only be available to Pro and Enterprise subscribers running 2264 or later. It sounds like from reading this thread, pre-2264 will get an older version of the Vungle plugin, which won’t be compliant with Google’s requirements after August 1st.
If you are building with Enterprise, you probably need to change your minimum SDK to 2.3.3 and grab the latest plugins.zip file since you don’t automatically get new plugins when they come out.
As for the issues with it crashing with later daily builds, hopefully Vungle can get that sorted out for you.
I have the public release build 2189 and am building my app for iOS but it freezes my app when I call ads.init() for vungle. Is there any info about why the iOS plugin of vungle is not working? It was working a couple weeks ago…
Can Sofie or someone else from Vungle give us an eta on when they expect this plugin to be fixed?
A few days ago you said a fix had been pushed through to Corona, but it seems that it has not worked.
Still doesn’t work on latest daily build 2373, same error.
Please fix this problem, it’s a blocker and we cannot release an update for our app!