Hi folks.
I’m getting fatal crashes across our whole portfolio of games using the paid Vungle plugin. This is currently confirmed on Android only but may be affecting our iOS games as well. It’s happening across 15 different games, all built on 3318. Built on June 23.
Fatal Exception: java.lang.NullPointerException: Attempt to invoke virtual method 'void android.media.MediaPlayer.setVolume(float, float)' on a null object reference at com.vungle.warren.ui.VungleActivity$4.onClick(VungleActivity.java:664) at android.view.View.performClick(View.java:6261) at android.view.View$PerformClick.run(View.java:23753) at android.os.Handler.handleCallback(Handler.java:751) at android.os.Handler.dispatchMessage(Handler.java:95) at android.os.Looper.loop(Looper.java:154) at android.app.ActivityThread.main(ActivityThread.java:6776) at java.lang.reflect.Method.invoke(Method.java) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1496) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1386)
Here’s the full crash details including stack trace: http://crashes.to/s/bb6584f4b67
Can we please have this resolved? It burns to have a plugin we pay for cause our crash rates to spike in Production, which hurts our downloads/revenue. Please let me know if you need any other information.
Thanks,
Chris