I made my application in a way that it behaves solely based on time… the logic is more or less:
function enterFrame( event )
if event.time \> nextActionTime then
--do stuff here
nextActionTime = nextActionTime + 100 --arbitrary number here just for example
end
end
In all devices tested so far it works fine (Android 2.2, 2.3, 4.1, 3.0, iPhone 4, 4S, iPad 2, iPad 3) except on Kindle Fire, where it works in a “jerky” manner, sometimes too fast, sometimes too slow.
What it might be? [import]uid: 142895 topic_id: 30191 reply_id: 330191[/import]
[import]uid: 142895 topic_id: 30191 reply_id: 120913[/import]