Warlock Defense on iOS and Android

Hi Corona Communty,

We are a small team that actually are making movile games. Recently we have published our first game, Warlock Defense, is a classic tower defense game with an original spell cast system.
The game costs actually 0.99$ on iOS (iPhone and iPad) and 0.99€ on Google Play but we have a trial if someone wants to try it for free.

We hope that you like it and enjoy it:

I’m addicted to tower defense games, so ii’ll be downloading it in a few. did you submit an english version of your metadata in the appstore?
Edit: yes you did. [import]uid: 147305 topic_id: 27792 reply_id: 112571[/import]

I hope that you like it :smiley:

And… if you have any issue let me know. [import]uid: 69993 topic_id: 27792 reply_id: 112636[/import]

Looks absolutely superb! (Also a big fan of tower defense type games.) [import]uid: 52491 topic_id: 27792 reply_id: 112759[/import]

@hartontw

Finally got around to writing a review for it(been busy with my own stuff lately!). It should be in the US reviews. I also found a few minor things but it doesn’t look like there is a PM function on these forums. if you want me to email them to you then shoot me an email at buder (at) neverrecycle . com [import]uid: 147305 topic_id: 27792 reply_id: 112946[/import]

Thank so much peach.

budershank: I don’t undestand you I think. Do you want to write a review for Warlock Defense? If you need some information or promo codes I can send you a email, yes.

PD: We have actually an error on Skirmish mode because a “timer.performWithDelay” function was writted with an “Y” and not with an “y”. This happened a few seconds before upload I think, because it was been tested a lot. A patch with this correction and other few things is Waiting for Approbal since 19th Jun, probably next week it will be ready. [import]uid: 69993 topic_id: 27792 reply_id: 112958[/import]

Budershank is saying he downloaded the app and that he left a review on the app store. (When you rate an app out of 5 stars and write some comments.) :slight_smile:

Good luck with your update! [import]uid: 52491 topic_id: 27792 reply_id: 113017[/import]

Ah! Lol XD

Ok, thanks peach, and thanks budershank for the review. [import]uid: 69993 topic_id: 27792 reply_id: 113023[/import]

did you use the A* library that is available here for download ? [import]uid: 157599 topic_id: 27792 reply_id: 113254[/import]

I think that I used a A* with no diagonals algorithm from one python code example. I downloaded one here but this don’t find the way in some particular cases. I’m not sure now… I will look for this when I can access to the code. Why do you say that, do you want some A* info? I’m not an expert sorry. [import]uid: 69993 topic_id: 27792 reply_id: 113257[/import]

yes, thats the one, the python port does not have 8 directions, only 4 , but should be good enough.

[import]uid: 157599 topic_id: 27792 reply_id: 113261[/import]

I haved some performance issues. With multithreading is different but here the best method is avoiding the call to pathfinding method, [import]uid: 69993 topic_id: 27792 reply_id: 113263[/import]