WARNING: CoronaProvider.ads.admob is not configured in build.settings

Hello,

I was using last public release some time ago and my game worked fine with admob.

Today I’ve downloaded the lastest daily build (2016.2902) and there is this admob warning in the console:

“WARNING: CoronaProvider.ads.admob is not configured in build.settings”

Its weird because it wasn’t happening before.

The plugins I’m loading with build.settings are these:

plugins = { ["CoronaProvider.gameNetwork.google"] = { publisherId = "com.coronalabs", supportedPlatforms = { android=true }, }, ["plugin.google.play.services"] = { publisherId = "com.coronalabs" }, }, 

I’ve searched for this specific “CoronaProvider.ads.admob” plugin and according to this: https://docs.coronalabs.com/daily/guide/distribution/buildSettings/index.html#plugins I need to add

["CoronaProvider.ads.admob"] = { publisherId = "com.coronalabs", supportedPlatforms = { iphone=true, android=true } },

I did and the simulator said It could download the plugin, but didn’t gave me the WARNING problem.

Is this a bug or something like that? The game was working fine with the last public release.

EDIT: I tested in on my phone without the [“CoronaProvider.ads.admob”]  call in build.settings and testMode was working fine. Didn’t use logcat to see if the error is still there or not.

CoronaProvider.ads.admob is the old V1 of AdMob. You should not use it. Looks like the build guide needs updated. I’ll get that fixed.

I’m pretty sure you can ignore the warning about Admob not being configured.

Rob

CoronaProvider.ads.admob is the old V1 of AdMob. You should not use it. Looks like the build guide needs updated. I’ll get that fixed.

I’m pretty sure you can ignore the warning about Admob not being configured.

Rob