WARNING: Could not load 'LuaLoader'

I have build game on Android and  using require(“sqlite3”) to import sqlite3 database. But when game running, below of errors will appeared.

 

Class.forName: xxx.sqlite3.LuaLoader

V/Corona  ( 3437): WARNING: Could not load ‘LuaLoader’

W/System.err( 3437): java.lang.ClassNotFoundException: xxx.sqlite3.LuaLoader

W/System.err( 3437): at java.lang.Class.classForName(Native Method)

W/System.err( 3437): at java.lang.Class.forName(Class.java:217)

W/System.err( 3437): at java.lang.Class.forName(Class.java:172)

W/System.err( 3437): at com.ansca.corona.NativeToJavaBridge.callLoadClass(NativeToJavaBridge.java:310)

W/System.err( 3437): at com.ansca.corona.JavaToNativeShim.nativeResize(Native Method)

W/System.err( 3437): at com.ansca.corona.JavaToNativeShim.resize(JavaToNativeShim.java:372)

W/System.err( 3437): at com.ansca.corona.graphics.opengl.CoronaGLSurfaceView$CoronaRenderer.onSurfaceChanged(CoronaGLSurfaceView.java:374)

W/System.err( 3437): at com.ansca.corona.graphics.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1611)

W/System.err( 3437): at com.ansca.corona.graphics.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1377)

W/System.err( 3437): Caused by: java.lang.NoClassDefFoundError: xxx/sqlite3/LuaLoader

W/System.err( 3437): … 9 more

W/System.err( 3437): Caused by: java.lang.ClassNotFoundException: xxx.sqlite3.LuaLoader

W/System.err( 3437): at dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:61)

W/System.err( 3437): at java.lang.ClassLoader.loadClass(ClassLoader.java:501)

W/System.err( 3437): at java.lang.ClassLoader.loadClass(ClassLoader.java:461)

W/System.err( 3437): … 9 more

 

 

Who can explain above of log?

Have you included the plugins in your build.settings file?

E.g.

plugins = { ["CoronaProvider.gameNetwork.google"] = { publisherId = "com.coronalabs"}, ["plugin.google.iap.v3"] ={ publisherId = "com.coronalabs"}, ["plugin.google.play.services"] = { publisherId = "com.coronalabs" }, },

@Alan QuizTix

Thanks for reply!

Is above of settings for  plugin.google.iap.v3?

I will check in build.settings.

But current my problem related sqlite3. Why although I just using require(“sqlite3”) default supported by corona, above of log is appeared from LuaLoader?

Have you included the plugins in your build.settings file?

E.g.

plugins = { ["CoronaProvider.gameNetwork.google"] = { publisherId = "com.coronalabs"}, ["plugin.google.iap.v3"] ={ publisherId = "com.coronalabs"}, ["plugin.google.play.services"] = { publisherId = "com.coronalabs" }, },

@Alan QuizTix

Thanks for reply!

Is above of settings for  plugin.google.iap.v3?

I will check in build.settings.

But current my problem related sqlite3. Why although I just using require(“sqlite3”) default supported by corona, above of log is appeared from LuaLoader?