Way of measuring device performance?

I have a graphical feature in my game that isn’t suited to old devices (works fine on my mobile but, isn’t very smooth on my 5/6 year old budget tablet)
I’ve created a setting so players can turn this on/off depending on their preference - however does anybody have any suggestions of measuring the performance level of a device… So I could enable/disable automatically?

Here’s an old blog post I wrote about how I’ve solved it in my game: http://bitstopixels.blogspot.com/2016/10/updated-fps-calculator-for-corona-sdk.html

In the callback function injected to FPSCalculator.new(), just disable animations or other time-consuming stuff.

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