I’ve noticed a bug on one of my in game objects, and wonder if anyone has a good workaround for it?
If the user has their finger on a touchable object and is moving around, and the presses the home button to background the app, when they resume the object is frozen because an “ended” phase was never received for the object.
Is there a way to force all touch events to end? So that on suspend you can force the app to think that all touches have been removed, and so call the “ended” phase in all touch listeners?