I guess just how I would actually apply a randomSeed or random to this table. I’ve already looked at the documentation for both randomSeed and random. Using math.random was my first inclination, but from what I understand it chooses a random value between a min and max. In this case if I used math.random(1,3) (or for the purpose of this example), math.random(values[1],values[6]), the random would not be weighted, but a purely random value between the min and max.
I’m probably just over complicating this, but I’m not sure exactly how to do this in corona. In Game Maker there is just a Choose() function that would work perfectly for this situation. If you could be more specific as to how would I apply math.random to give me the result I’m looking for in this scenario, I would greatly appreciate it.