Hi all, I decided to make a topic about this because I can’t seem to solve the issue here.
So, I have a fully functional and finished mobile game that is already out on the iOS App Store.
Now, the problem is that when build and played through android I get a weird runtime error which is the one in the file I attached.
Now, I honestly don’t know much about android and its “things” because here the error I get is in Users/jenkins/slaveroot/android bla bla bla and it goes to a composer.lua file.
The error seems to be in the newImageSheet command I used (total of 2 times).
The point is: everything works. It works in the simulator and it works on iOS. Why doesn’t it work on Android?
The “width and height” values that I gave are okay, otherwise it wouldn’t even work in the simulator as this happened to me before.
So yeah, really I have no idea what the issue could be. Help would be appreciated.