Hey peeps
I have 2 physical objects - one is dynamic, which moves towards another kinematic object. The dynamic object then gets removed when it collides with the kinematic one. The respawn/collision is looped.
Now, the issue is when they collide for the first time…the dynamic object just sits there, and then disappears after about 5 seconds. However, when everything loops, everything is fine and the dynamic object removes itself as soon as the collision takes place.
Has anyone else had this happen?
It’s not just with removeSelf() either - even if isVisible = false on collision, again, there is a delay before it actually happens.
[import]uid: 40538 topic_id: 9640 reply_id: 309640[/import]