Weird Corona SDK crash

I was sitting on some website typing in a message with the Corona simulator in the background and the terminal open in the background as well and I saw the background scroll and found this message:

Corona Simulator(3497,0xad1bd2c0) malloc: *** error for object 0x1967e54: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
/Applications/CoronaSDK/Corona Terminal: line 9: 3497 Abort trap: 6 “$path/Corona Simulator.app/Contents/MacOS/Corona Simulator” $*

Now I can’t submit a bug report since the form requires me to upload code and I can’t share this code… I had not timers or Runtime events going. Nothing was happening. It is a storyboard based app.

I’m assuming garbagecollection triggered and found something that it didn’t like.

It ended up crashing the simulator.

The message tells me that I might be overwriting something somewhere and I will search the code for a problem, but I wanted to alert Ansca of the problem.

[import]uid: 19626 topic_id: 20308 reply_id: 320308[/import]

That kind of problem is impossible to track down without a simple reproducible test case. There are many things that can cause the simulator to crash and quit unexpectedly that should generate an error message instead of crashing. We try to fix those types of errors when we have a reproducible case. [import]uid: 7559 topic_id: 20308 reply_id: 79496[/import]

I know. If I figure it out and can create a test case, I’ll file a formal bug report on it.

I was hoping someone had seen that error before and would have a suggestion on where to look to for solving it.
[import]uid: 19626 topic_id: 20308 reply_id: 79497[/import]