Hi, I’ve asked this before but got no answer so here goes… at random intervals my layers reshuffle and move relate to each other. This is best shown via a set of images
This is what it should look like
The “layers” are display groups that are stacked logically for rendering: water, land, road, buildings, overlays. They are inserted into a master group (on create scene) so they all move as one.
When it goes wrong, the land group jumps to the top of the stack and they layers change their anchor points relative the the master display group
Here you can see the offset
and it gets worse (there is now a massive offset in X and 64px offset in Y, each tile is 128x64px)
This last shot shows an overlay drawn in one of the overlay layers
This is running with a debug key and with error handling switched off. No error is raised (or no trappable error) so I can only conclude this is happening outside the scope of my code. After all why would I ever code for land to be above buildings? Also a low memory event isn’t triggered.
I’ve personally had this on my Galaxy tab 4, S4 and S5 but never on my an LG G3. I have had a few customers complain about it too and they all seem to have a Samsung device. So there maybe something right there?
Without having an error raised that I can handle (and close the app) I am at a loss as to what I can do… could someone please help me?
Thank you
Adrian